![]() ![]() On a successful save, the spell ends for that creature. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. While Frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. ![]() Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become Frightened for the Duration. ![]() You project a phantasmal image of a creature's worst fears. It isn't its own creature, but rather a variant of the Satyr. TLDR Summoning works regardless of subclass at earlier levels (5+), but falls off without a Shepherd. ![]() Thats HUGE for both allowing the summons to keep outputting damage and surviving as meat shields. When considering that's just one of 8, that's an extra 120 HP at level 6 across all summons. Take the CR 1/4 wolf for example it has 11 hp, but a Shepherd Druid can more than double that at level 6 with each wolf having 26 HP (Mighty Summoner and Bear Spirit). Coupled with relatively poor AC, they can go down in one hit against harder fights (while useful since the hit doesn't go to you or your party, still not the best). Second is that for Conjure Animals and Woodland Beings in particular, the base health is not great. Normal conjured creature's attacks are non-magical so when it gets to the point where a lot of enemies have resistance or immunity to non-magical damage, they are pretty neutered without the Shepherd's Mighty Summoner at level 6. Lower level Druids of any subclass can use summoning relatively equally, but the Conjure spells fall off pretty hard at mid to high levels for non-Shepherds for two big reasons. One thing I wasn't sure on though was the Pipes variety of Satyr. How important is actually being a circle of shepherd druid to summoning? How much less effective do you think that you are doing the same types of summoning without the boons from the subclass? You had some ideas on summons that I think I realized were possible but hadn't fully considered the implications of. I read the guide and it really made me consider this subclass more than I had. I just added a note about it now. Good catch. Thanks for the comment! You know I could have sworn I added that consideration somewhere but after going through the guide, I guess I missed it. The class is more fun if you don't just conjure the same thing over and over again. One thing I liked about the guide is that it pointed out that there are a ton of useful options beyond 8 wolves or 8 pixies. There's a decent chance they will just let you pick what you want as long as you switch it up a bit, don't slow the game down and don't overshadow the rest of the party. Most DM's aren't going to want to screw you over by picking useless things unless you consistently abuse pixies but it's worth coming up with a system with your DM that resolves what you summon quickly, creates a bit of variety and doesn't result in you getting 8 squids in a desert. I apologize if you addressed it in the guide and I missed it, but one thing to consider is that while you determine the CR level, DM's get to determine the specific things that you get from Conjure Woodland Beings, Animals and Minor Elementals. I've just started playing a shepherd up from 1 to 3, but I spent a decent amount of time looking at these option while I was building it and came to a lot of the same conclusions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |